Wednesday, 29 June 2011

OnLive predstavil virtualizacijo namizja

Na NExTWORK konferenci v New York-u, je OnLive ustanovitelj in direktor, Steve Perlman predstavil kar bi lahko bila prihodnost računalnikov v oblaku. OnLive, podjetje ki je znano po sistemu za igre v oblaku se kot izgleda podaja proti novim obzorjem, torej v aplikacije namizja.

Perlman je pokazal kako lahko OnLive zaganja Windows namizje na vseh možnih napravah. Demonstracijo je izvedel na tabličnem računalniku, ampak sam servis je sposoben teči na vseh napravah ki zmorejo zagnati OnLive.

Kaj to pomeni za prihodnost tabličnih računalnikov, TV-jev, in PC-jev? Pomeni veliko stvari. Vse tvoje naprave bodo sposobne dostopati do oddaljenega namizja, in bodo delovale kot da dostopaš do tvojega pravega namizja. Mac-i, tablični računalniki, iPhoni, in drugi pametni telefoni, kot tudi TV-ji bodo pričarali podobno izkušnjo kot tvoj trenutni PC. Mac-i bodo lahko dostopali do Windows-a, tablični računalniki bodo lahko prikazali PowerPoint prezentacije, in tvoj TV bo lahko dostopal do vsega česar lahko dostopa tvoj PC. Potrebuješ hitri dostop do dokumenta, enostavno ga prikaži na tvojem pametnem telefonu, kot da bi to storil na tvojem PC-ju doma.

Tehnologija video kompresije, ki jo uporablja OnLive dovoljuje virtulizacijo namizja, brez zmanjašane kvalitete izkušnje. Ostali programi ki obstajajo omogočajo virtualno namizje, vendar so ekstremno neodzivni, počasni, in skoraj zapravljanje časa jih je uporabljati. OnLive upa da bo spremenil to, in glede na tole demonstracijo, so to mogoče že.

V luči razvijajočega se prijateljstva OnLive-a z Valve-om in Gabeom Newellom je mogoče to vzrok zakaj je Valve postal tako prijazen do OnLive-a, vidijo svojo priložnost za zaganjanje Steam iger na šibkih PC-jih, šibkih prenosnikih, netbookih, tabličnih računalnikih, pametnih telefonih, TV-jih, Blu-Ray predvajalnikih, Google TV-ju, set top škatlah, cable priključkih, itd.

Ne vem do kolikšne mere bo OnLive dovolil rabo njihovega virtualnega namizja, če ga bodo izdali zastonj ali za denar, ampak če bo dovoljevalo uporabniku praktično vse kar lahko počnejo na svojem PC-ju in to celo hitreje, zakaj bi ljudje ki imajo velik Steam katalog sploh kupovali igre od onlive-a. In kaj je z igrami ki jih trenutno ni na onlive-u vendar so na PC-ju, kot so igre od EA-ja, Activisiona in Bethesde. Vsaj vem da bi bil EA zelo besen.

Steam ima veliko knjižnico PC iger, torej bi igralci seveda pozdravili to možnost. Mogoče se OnLive in Valve že dogovarjata o partnerstvu da se Steam integrira v OnLive s pomočjo virtualnega windowsa in da pride OnLive storitev k Steam-u. Tu je video nekega drugega podjetja, ki se igra z idejo da bi zaganjalo Steam na virtualnem namizju.



Predstavljaj si kako hitro bi se Steam igre instalirale pri recimo hitrosti 10 Gbps kot jo ima OnLive spletni brskalnik. Čeprav, če bi OnLive in Steam bila partnerja, bi se lahko igre kar sinhronizirale med njunimi serverji, ker so povezani preko hrbteničnega omrežja interneta.

OnLive bi tudi lahko trdil, tako kot Gaikai, da igre ki so narejene za PC ne rabijo sprememb da lahko tečejo na njihovi storitvi, seveda ob dejstvu da so od Steam-a in tečejo na virtualnem windowsu. Lahko bi tudi uporabljal orodja za modifikacije iger.

Moram reci da imam rad OnLive ker skrije podrobnosti kako igre delajo na računalniku, ampak s tem bi bilo možno modificirati igre ki jih poseduješ.

Raje da sploh ne začnem z možnostjo snemanja torrentov kot so programi, glasba, filmi in igre, to bi bila pravna zabava za onlive.

Tu je video polne onlive prezentacije, del z onlive-om se začne po minuti 28.

OnLive in Juniper Networks sta tudi oznanila da stopata v strateško partnerstvo v katerem bo Juniper ekskluzivni dobavitelj omrežne opreme za OnLive-ovo omrežno infrastrukturo. Poleg tega, bosta obe podjetji družno razvijali storitve ki temeljijo na oblaku za podjetja ki se ukvarjajo z medijsko intenzivnimi, interaktivnimi izkušnjami za mobilne, namizne in predstavitvene naprave.

Tu je celotna tiskovna izjava v angleščini:

Juniper Networks and OnLive Partner to Deliver Instant Access to any Application, Anywhere, on Any Device
OnLive’s Lag-Free Cloud Computing Technology Leapfrogs Current Remote App Solutions;
Juniper’s Networking Infrastructure Enables Unprecedented Cloud Performance
SUNNYVALE & PALO ALTO, Calif. – June 22, 2011Juniper Networks (NYSE: JNPR) and OnLive, Inc., the pioneer of on-demand, instant-play video games and applications, today announced they are entering into a strategic partnership under which Juniper will be the exclusive networking provider for OnLive’s network infrastructure. Additionally, the two companies plan to jointly develop cloud-based services for the enterprise that will deliver a media-rich, interactive experience to mobile, desktop and presentation devices—instantly, simply and securely from any location.
Powered by Juniper Networks, OnLive would provide consumers and enterprise customers with unmatched performance, security, reliability and true flexibility across both physical and virtual environments. Using OnLive’s instant response video compression technology and Juniper Networks® Junos® Pulse client, the experience of remotely-accessed desktops and applications—whether on a PC, Mac, iPad, Android tablet or OnLive-enabled TV or monitor—would be indistinguishable from a local one.
By moving computing functions to the network, OnLive is defining the next generation of cloud computing. OnLive’s cloud-based video compression technology has revolutionized the way video games are played, both in the home and on mobile devices, as a user’s computer or device becomes nothing more than a means for display and input. By applying this same technology to the enterprise, even media-rich content and bandwidth-intensive applications can be delivered instantly, simply and securely to mobile desktops and devices via the cloud. With an end-to-end infrastructure powered by Juniper Networks, OnLive’s new network would not only change the way OnLive’s entertainment applications are created, delivered and consumed, but enable the security and robustness required for enterprise applications.
“OnLive’s cloud gaming technology places unprecedented demands on network infrastructure, and Juniper is the only network provider that is able to meet these requirements.” said Steve Perlman, president and CEO of OnLive. “Juniper’s state-of-the-art performance and security also makes them the ideal partner as OnLive extends the same no-compromise cloud hosting technology to enterprise applications, leapfrogging the entire desktop virtualization industry. A remote desktop experience would be the same as a local desktop experience on any connected device, regardless of the application or content, so users could enjoy all the benefits of desktop virtualization without any of the hassles.”
“Online gaming is among the most intensive applications in the world where users expect precision and immediate response. It requires a powerful and highly reliable network that doesn’t compromise user experience,” said Kevin Johnson, CEO of Juniper Networks. “OnLive and Juniper share a commitment to delivering innovative, ground-breaking technologies, and we are excited to partner together to push the boundaries of cloud computing and redefine how rich interactive media are delivered.”
Today, OnLive already has an integrated network with Juniper Networks EX Series Ethernet Switches, MX Series 3D Universal Edge Routers and SRX Series Services Gateways that ensure consistency, high performance, reliability and security at scale. To meet the growing demands of its cloud-based infrastructure, OnLive will also deploy:
  • Juniper Networks QFabric™ Solution - As OnLive’s exclusive data center fabric provider, Juniper will provide OnLive with a superior approach to building and securing its virtualized data centers in California, Texas and Virginia, and enable exponential improvements in data center speed, scale and efficiency.
  • Junos Pulse - A simple-to-use, comprehensive solution comprised of secure remote access for mobile devices, mobile device security, and comprehensive device policy enforcement and management, Junos Pulse would enable users of all mobile devices, including smartphones, tablets, laptops and netbooks, to securely access OnLive cloud-based applications.
Through this strategic partnership, Juniper Networks is entering into an agreement with OnLive to jointly collaborate on creating additional value-added services and feature-rich applications using Junos Pulse. As OnLive looks beyond gaming and expands into new markets and platforms, such as enterprise systems, Juniper Networks will provide OnLive with a new network that will transform the economics and experience of networking for its customers.
The OnLive Game Service delivers users the latest high-performance, top-tier games instantly to almost any device, eliminating the need for expensive local consoles or high-end PCs. In addition to availability on almost all PCs and Macs, through partnerships with VIZIO, HTC and others, OnLive expects to be available by the end of 2011 on 25 million Internet TVs, 50 million Blu-ray players and 25 million tablets in the US and the UK. In 2012, OnLive expects to be available on most devices that support video streaming services such as Netflix, making console-class gaming as accessible as movies are today. Juniper’s network infrastructure will enable OnLive to scale to this degree of ubiquity while maintaining the absolutely no-compromise performance that video games demand.
About OnLive
OnLive is the pioneer of on-demand, instant-play video game services, delivering real-time interactive experiences and rich media through the Internet. With groundbreaking video compression technology, OnLive harnesses cloud computing to provide the power and intelligence needed to instantly deliver the latest, premium game titles to any HDTV via the OnLive Game System or nearly any PC and Mac via a small browser download. The OnLive Viewer app is available for the iPad and is coming soon for Android tablets. OnLive technology is backed by hundreds of patents and patents pending. The company is headquartered in Palo Alto, California. OnLive investors include Warner Bros., Autodesk, Maverick Capital, AT&T, British Telecommunications (BT), The Belgacom Group and HTC. More information is available at www.onlive.com.
OnLive Media Relations:
Jane Anderson
(650) 543-5508
jane.anderson@onlive.com
About Juniper Networks
Juniper Networks is in the business of network innovation. From devices to data centers, from consumers to cloud providers, Juniper Networks delivers the software, silicon and systems that transform the experience and economics of networking. Additional information can be found at Juniper Networks (www.juniper.net).
Juniper Networks Media Relations:
Cindy Ta
(408) 936-6131
cta@juniper.net
Juniper Networks Investor Relations:
Kathleen Nemeth
(408) 936-5397
knemeth@juniper.net
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Juniper Networks and Junos are registered trademarks of Juniper Networks, Inc. in the United States and other countries. The Juniper Networks and Junos logos are trademarks of Juniper Networks, Inc. OnLive is a registered trademark of OnLive, Inc. in the United States and other countries. All other trademarks, service marks, registered trademarks, or registered service marks are the property of their respective owners.

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